INSPIRE - Three-day transnational workshop

We started with the Super Power we'd like to have, learned about our personality strengths, built the canvas of our social enterprise and thought about our social media persona.

The three-day transnational training workshop of the Inspire project was successfully completed!

We started with the Super Power we'd like to have, learned about our personality strengths, built the canvas of our social enterprise and thought about our social media persona.

On the first day, Irini Andrioti presented the Training Guide with psychometric methods that help to detect and assess the appropriate characteristics and skills of the "entrepreneurial" personality by engaging participants in practical exercises/tools.

The INSPIRE project

It is an Innovative online game to define your role in Social Entrepreneurship. It aims to inspire and empower young people between 18-24 years old to engage in Social Entrepreneurship, create teams, start businesses through an innovative tool/psychometric game.

Today, the importance of social entrepreneurship for economic growth is widely recognised. A report by the OSCE (2019) strongly documents that young people (15-24) in Europe find it very difficult to find a job. 15% of them are unemployed, and in some cases this figure reaches 30%. The 'Map of social enterprises and their ecosystems in Europe' (2015) highlights as key constraints to starting and growing a social enterprise, lack of entrepreneurial spirit, limited management skills of entrepreneurs, inability to develop sustainable business models, difficulty in accessing capital/financing. The ESM (European Startup Monitor) reveals that young people are trying to overcome all the above challenges by working together in teams (over 79% of start-up founders started as a team).

In this spirit, the INSPIRE project suggests that the key to success for a new social enterprise is the TEAM. But, the emphasis is on creating a team with complementary skills, competences and roles before its launch, and on 'recruiting' new members during its development. Thus, the INSPIRE project seeks to develop a tool to assess the skills and competences, personality and career characteristics of young people aged 18-24 and to empower them to develop effective teams and businesses.

The deliverables (intellectual outputs) created and presented at the transnational workshop

O1- Methodological guide of the INSPIRE project.
O2- A training guide on professional development and psychometric methods, which will include guidelines related to social entrepreneurship. Also, how to detect and assess the appropriate characteristics and skills of the "entrepreneurial" personality and how to create effective teams.
O3- Training guide for sustainable business models for social enterprises facing challenges based on the 17 SDGs (Sustainable Development Goals) and for effective use of Social Media. It will include concrete examples of innovative social enterprises with different business models and effective ways of using social media to engage individuals in the group.
O4- Innovative psychometric experiential learning game (serious game). The game will ask young people (18-24 years old) to find solutions to SDG challenges and engage in the daily activities and processes in a small social enterprise. Through the game the skills, competences and personality of the players will be assessed. The aim is for the players to know themselves and identify the role they can play in a social enterprise team. In addition, players will become better qualified in the challenges of social enterprise (workload, dispersal and inspiration through mission, finding funding, communication, engaging and engaging others, working with colleagues, etc.).

Objectives of the INSPIRE project

Promoting entrepreneurship education and social entrepreneurship among young people (age 18-24).
Supporting young people (18-24 years old) to identify their existing skills and competences, or to further develop those that are lacking but necessary for the successful development of sustainable social enterprises.
Acquisition of basic skills and competences in Social Entrepreneurship.
Creating an innovative digital tool and game that promotes open education and innovative practices in a digital age.
Strengthen youth trainers, career counsellors with the relevant professional skills.
To create an innovative and effective tool that youth trainers, career counsellors and related professionals can use in their field and thus broaden the impact/outcomes of the project.

Groups - Objectives of the project

men and women aged 18-24 years.
trainers, career counsellors, psychologists.
Other related professionals, such as team coordinators, HR managers, adult educators, university professors, youth support groups, etc.

The Project Team

The project responds to a transnational need for innovation in the field of youth professional development and engagement with INSPIRing Social Entrepreneurship. The partners, Challedu (Greece), MC2020 (Spain), KESO (Greece), CiP (Cyprus), come from different backgrounds and are able to create a holistic approach. The materials and method developed through the project will be of global interest and will have the potential to be applied in different environments.
Communicated:

Newsletter

Enter your email address below and subscribe to our newsletter